Hi,
Unfortunatly Our Studio capture with 5 sensors including 1 BlackMagic camera yielded bad results. We still wanted to process the files further for retargeting in HoloEdit so that our studio session wouldn’t be a total waste, so we are working with what we have.
For this we are using the Mesh Exporter from the Unity Integration plugin. The Depthkit Player has a View Dependent Color Blend Weight where the camera weight distribution depends on the camera position. Unfortunately, like described in the documentation, setting camera weights is not possible for the Mesh Export and currently will blend the sensors and the blackmagic color data together (which is a waste of the BlackMagic resolution). This feature would be a total lifesaver for us as we have a couple failed Studio captures already. Then, even though the calibration wouldn’t be successful, we could still have captures that we can work with.
So my question is: Is it possible to implement a feature in the Mesh Exporter where we could adjust the sensor/ black magic weights?
Would gladly hear back. Thank you!
