Hi,
I am currently trying to find if there is a way in the depthkit unity plugin to export the mesh in a specific frame from the meshes generated by the plugin. In the viewer it appears that there is a mesh object, however I have so far been unable to obtain this mesh as it is my understanding that these are generated at runtime through a series of mesh deformations. Whenever I try to export a mesh from a singular frame of a DepthKit capture, it simply exports as a cuboid, equivalent to the bounding box of the capture. Could someone provide some information on how the process works inside the DepthKit plugin, and whether there is a method to extract a mesh on a given frame?
Thank you.