I’m having a nightmare with the textures swapping over when playing multiple clips. I see that you can disable the SRP batcher to try to fix this but what do I need to do? I’m not using DK Studio or URP or HDRP.
I’ve read here that you can turn this off but the example is for URP.
I’ve read that you can stop them batching by adding a material to the shader. Anyone got a way to apply this to the Depthkit Core Photo Look Built In RP shader? (Sorry I don’t really understand shaders that well).
Or any other ways to prevent this happening using DK Core in Unity SRP…?

