Creating a new thread in response to @Terence 's question originally posted here as that thread is for general discussion of the new Depthkit version.
That’s great to hear Cory. What is the easiest workflow to trim captures and add audio prior to including the trimmed asset and audio in the WebXR 8thWall export function?
Embedding audio into the texture MP4 (part of the complete set of assets exported in the WebXR-optimized geometry sequence format) is covered in the Embedding audio in Depthkit WebXR texture video using Premiere section of our documentation.
There is a variation of this workflow where you can use Premiere to line up the audio, then export only the audio, then use FFMPEG to mux it into the original Depthkit MP4 to avoid any quality loss from decompression/recompression, but the one described in the the docs linked above is more user-friendly.