Hello @CoryAllen and all
Question re: 10 cam capture of a performer whose movements are quite wide.
For now we are working with the Studio Built-in RP Look in Unity 2020.3.33
Once the Depthkit multicam clip loads in the Built-in render pipeline, the box collider is cutting off the extremities of the performer as she moves her limbs past the edges of the box collider boundaries.
We tried to scale the size of the Box Collider but without success, is there a solution for increasing it’s size?
We get an error message when trying to remove it since the StudioLook scripts depends on it.

