Hi!
I’m working on a Unity project that has depthkit volumetric video clips in it.
I downloaded your latest Phase9 exapnsion pack, followed all instructions.
I’m using Unity’s video player (not AVPro).
I’m using the Universal Render Pipeline.
In Editor - the clip is shown great, with audio, as expected.
Once I export the Android project to the Quest 2 (V56 is installed on the device, the latest oculus version) - I can’t see the volumetric video, only hear the video’s audio.
I tried with both the Core and the Studio implementations - same result in both. ☹️
I opened a clean new project and tested it there - still doesn’t work…
My Android settings are:
OPENGLES3
API Level 32
IL2CPP
.NET Framework
ARM64
Would love your help in understanding what I’m missing!
Maybe you could try to reproduce this on your end, please? Just to see that I’m not crazy?
Thank you so much!