Hii!
I have updated DepthkitStudio from Phase6 to Phase8 🙂
When I playback a Clip taken with 5 Kinect in AR, the area where the camera is not rendered is black. Is this a new feature to reduce the load? Is there any way to prevent this?
“Untextured Geometry Settings”->“Infer” did not change this.
It works fine in UnityEditor, but when I run it on iOS, the problem occurs.
This is what I am talking about in this thread.

