I have a Unity Project that has these hard-coded paths to a Unity Depthkit Core Expansion (Phase 8)
I’m able to download them with a Phase 9 download by re-configuring those paths appropriately for my machine.
Side Note : I can’t seem to do the same with a Phase 10 download because there is no depthkit.core.vfx or depthkit.studio.vfx folders there.
By re-configuring those manifest.json paths I’m able to open the Unity Project but… the videos placed in the Video Player > Video Clip are no longer accepted and an errors like the one below gets output in the console :
indowsVideoMedia error 0xc00d5212 while reading Z:/Storage/Pariah/Unity/movie_section3_take10_F.21/movie_section3_take10_F.21_#4_proxy.mp4
Context: Setting media type for first video stream
Error details: No suitable transform was found to encode or decode the content.
Track types:
Video Track [4496 x 2712], type: HEVC
Resolution exceeds the Microsoft Media Foundation decoder limit of 4096 x 2304 on Windows 10 and above.
Install HEVC Video Extensions to enable HEVC format support on compatible devices.
https://www.microsoft.com/en-ca/p/hevc-video-extensions-from-device-manufacturer/9n4wgh0z6vhq
https://www.microsoft.com/en-us/p/hevc-video-extensions/9nmzlz57r3t7
So my question is - how can I open this project so that the videos work? Is it as simple as using Phase 8 of the Depthkit Core Expansion?
