Hi - I’m working on this VR project with a couple of other students at MIT. We’re still experimenting with depthkit and we were wondering if there’s a way to apply standard Unity shaders on depthkit clips. Right now, they don’t seem to accept unity shaders. Is there a way around this?
What we want to do is capture our performers talking straight into the camera but we wanna make them look like blue ghosts that are shimmering in and out of existence. Alternatively, we can have the Star Wars hologram effect. Any tips on how to achieve this using depthkit would be much appreciated!