Hi!
Attached is a video (from 1:20) of our Studio capture with 5 Kinects including one Blackmagic cam. The mesh itself is fairly decent but the textures in the face are not, because of the texture blending. At the end of the video I am playing with the View Dependent Blending slider. Here the texture quality in the face gets better because the Cinema RGB texture of the front cam has a higher priority. Would it be possible to reflect this in the mesh export also? Or have a masking option where the face would only use the Cinema RGB texture? Would love to know this!