Hi, we have run into a problem attempting to display a Depthkit capture on Nreal Light glasses tethered to a Samsung S21 Ultra 5G. We are using the Depthkit Studio Expansion Package Phase 6. We have tested the capture on two phones (both Samsung S21 Ultra):
- Model number SM-G998U1, Snapdragon888 with an Adreno 660 GPU
- Model number SM-G998B, Exynos with a Mali-G78 MP14 GPU
The capture runs fine on the Adreno GPU but not on the Mali GPU. I found the following Unity forum thread that suggests the majority of Mali GPUs don’t support compute shaders. It also suggested querying the following properties:
- SystemInfo.supportsComputeShaders
- SystemInfo.maxComputeBufferInputsVertex
Logcat reported the following output for the Mali phone:
As you can see, it appears the Exynos/Mali based phone does not support compute shaders. Has anyone else come across this problem? Any advice or insight would be very much appreciated.
