So I’ve been following instructions on how to get started using Depthkit’s Shader Graph package in URP. I’m using the tester 3 x 10 camera footage, but as you can see the footage is not displaying correctly. I’ve also tried it in a fresh HDRP project and the footage still corrupts in the same way. Any ideas on how to fix this issue?
Edit: Managed to resolve the issue by using the ‘Studio’ versions of the packages available instead of the ‘core’ version. Not sure what exactly the difference between the two is supposed to be?

